Tuesday, December 8, 2009

Carp Design Process

Here is the design process for my carp model.

As i mentioned before, my carp originally started out as the body segment of my chameleon model, with the legs, head, and tail removed. I extruded out the back section of the body and joined it together to make a basic tail shape.



Next, I extruded the front of the fish out and joined it together to form the head. Using 4 rows of polygons around the small whole in the centre of the head, I managed to form the lips of the fish. I also extruded out two fins from the side of the fishes body.




Looking back at my reference images, I decided to remove the rear-most fin from the main body, and add it as it's own element within the scene. I also did this for a fin in the middle of the fish, and the dorsal fin on top of the fish. I also intruded a dip into the fishes head, to create an eye socket, I added the eye as a separate element also.


Once this was done, all that was left to do was to UVW Unwrap the model and texture it, which is shown in a subsequent post.

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